你好马蚤啊 发表于 2022-2-22 15:36:35

太喜欢了,潜伏篇什么时候更新啊

12804965 发表于 2022-2-24 08:36:09

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还好啦 发表于 2022-2-24 22:01:37

12157164527245672467

sZeven 发表于 2022-3-3 02:15:32

虽然只有一张图片,但描述的很形象,支持

www123 发表于 2022-3-12 16:53:28

sgshbsidjhdudjdhdhdhdhd

我好棒 发表于 2022-3-30 01:11:42

想看!謝謝你的文章~一定很好看

αβγ 发表于 2022-5-26 01:00:35

看过好几遍了,写的很不错,不知道大大什么时候出新坑

lemensoton 发表于 2022-6-5 15:30:41

GTS Scene Populator
This is a script i have designed to kinda work in symbosis with Life Simulator.

This script has 3 main things
1. Limit Rendering Range (This limits the FPS loss)
2. Limit amount of entities to spawn (this also helps with FPS loss)
3. FPS Algorithm. This algorithm is quite complex, as it is the algorithm will foreshadow the affects of its changes to determine what to do, for example if your FPS is above the threshold the script will check if increases the entity count will affect the FPS too much (right now it considers the value of adding more entities as 5).

CAUTION
please do not edit anything below the do not edit line.. seriously.. i have tailored the FPS algorithm to work consistently through my tests

Why add a algorithm
This algorthim was added so people dont need to keep changing the values of the script for each circumstance they find themselves in, for example lets say you have a town and a giantess you spawned from the menu, well the script will change it mid-game so you dont have to save/remember positions then edit the values and then reload the save

🇮 🇳 🇸 🇹 🇦 🇱 🇱
Place in behavior folder at Sizebox_Data\StreamingAssets\lua

DannyttC 发表于 2022-6-5 15:43:03

印象中好久以前有看過類似的內容,好想再看看
想看看

豆腐小乌冬 发表于 2022-6-6 00:17:14

想看想看想看想看想看想看想看想看想看想看想看想看想看想看的
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