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发表于
2022-6-5 15:30:41
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GTS Scene Populator
This is a script i have designed to kinda work in symbosis with Life Simulator.
This script has 3 main things
1. Limit Rendering Range (This limits the FPS loss)
2. Limit amount of entities to spawn (this also helps with FPS loss)
3. FPS Algorithm. This algorithm is quite complex, as it is the algorithm will foreshadow the affects of its changes to determine what to do, for example if your FPS is above the threshold the script will check if increases the entity count will affect the FPS too much (right now it considers the value of adding more entities as 5).
CAUTION
please do not edit anything below the do not edit line.. seriously.. i have tailored the FPS algorithm to work consistently through my tests
Why add a algorithm
This algorthim was added so people dont need to keep changing the values of the script for each circumstance they find themselves in, for example lets say you have a town and a giantess you spawned from the menu, well the script will change it mid-game so you dont have to save/remember positions then edit the values and then reload the save
🇮 🇳 🇸 🇹 🇦 🇱 🇱
Place in behavior folder at Sizebox_Data\StreamingAssets\lua
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